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Direct3D -> 2D Part 3, Alpha blending!!!

I'm back, with Part 3 of creating 2D graphics using Direct3D.

Part 3 is built on top of Part 1, still displaying the Mario character running around in circles, but contains some additions which I just found out:

The 33 FPS in the screenshot are from my P133, however, if I turn off the background it instantly goes to 60 FPS (the maximum, since that's my monitor's refresh rate)...

Enjoy! And don't forget to leave comments (and vote!)

Original Author: Mark van Renswoude

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Posted: 2002-06-01
By: ArchiveBot
Viewed: 93 times


Visual Basic 6

Posted: 9/3/2020 3:45:00 PM
Size: 56,379 bytes

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