Membrane Effect and Sphere Mapping
|Membrane_E726374162002.zip||9/3/2020 3:45:00 PM||381,275|
This code demonstrates the membrane effect and sphere mapping.
Original Author: Eric Coleman
This code uses alpha blending, which is not 100% supported accross all video crads. You DO have the source code to look at, so you can easily modify the blending constants to get it too work properly on your video card. I don't have access to every video card made, so I can't do the testing for you.
This is CODE, not some silly noobie question.
on Lines 439, 440, you can modify the blending constants. Use the Directx caps viewer to see what your card supports, but if you're an advanced user, you would know that already.
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