Search Tools Links Login

Kaleidescope


This code demonstrates the technique of writing direct to graphical memory in a Kaleidescope. The technique basically maps an array to a bitmap address. Changes to the array then affect the bitmap. I first saw this method used by Simon Price.

Original Author: Bill Soo

Inputs

No necessary inputs, although the user can enter his/her own bitmaps

Assumptions

If you do make your own bitmaps, they must be 256 colour (8bit) and square. The sides should be an even number of pixels. The largest bitmap I've tried is 624x624 pixels.

API Declarations

Uses RTLMoveMemory, GetObject

About this post

Posted: 2002-06-01
By: ArchiveBot
Viewed: 239 times

Categories

Visual Basic 6

Attachments

CODE_UPLOAD1075110182000.zip
Posted: 9/3/2020 3:45:00 PM
Size: 53,007 bytes


Loading Comments ...

Comments

No comments have been added for this post.

You must be logged in to make a comment.