How to use the MS Agent Control for Absolute Beginners (Update)
Posted: 2002-06-01
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This tutorial will teach you how to use the MS Agent control. It will show you how to get a character file associated with MS Agent and then how to use it in different ways. Does not require any previous knowledge of using the control. While this tutorial shows you the inns and outs of using the MS Agent control and the various characters that can be associated with it, it also shows every step in an easy to understand manner. Although this extensive tutorial covers nearly all the aspects of using the MS Agent Control, even novice programmers will be able to understand this tutorial and use the example code in their own applications.
Original Author: Mahangu
Code
How to use the Introduction This tutorial will teach you Understanding this tutorial Through out this tutorial you New In this Version In this version I have added a 'Fun Code' Getting Started In order to use this tutorial you will need MS Agent is an ActiveX To start making your first Declaring the Character We need to to tell VB that we Dim char As IAgentCtlCharacterEx 'Declare Dim Anim as String 'Dim Char.LanguageID = &H409 Initializing the We need to tell VB, who the character is and Anim = "Peedy" 'We Agent1.Characters.Load Anim, Anim & ".acs" Set char = Agent1.Characters(Anim) char.AutoPopupMenu = False 'So Char.Show 'Shows the Doing Stuff With Through code, we can make the character do Showing the Character This code is used to bring char.show Hiding the Character This code is used to hide the char.hide Making Him Talk The code for this is Char.Speak "Your Making Him Think The code for this is Char.Think "Your Making Him Move To This code too is pretty char.MoveTo 300, 300 Also note that in the code 300,300 we Making Him Stay In His This code brings him back to char.play "Restpose" Making Him Stop Whatever Sometimes you may need to stop the Character char.stop 'Character Making Him Read, Write, The character can various animations that may char.Play "Write" 'The char.Play "Writing" 'The char.Play "Read" 'The char.Play "Reading" 'The char.Play "Process" 'The char.Play "Processing" 'The char.Play "Search" 'The char.Play "Searching" 'The Making Him Show Facial The character can show various facial char.play "Acknowledge" 'This char.play "Alert" 'This char.play "Blink" 'This char.play "Confused" 'This char.play "Decline" 'This char.play "DontRecognize" 'This char.play "Hearing_1" 'This char.play "Hearing_2" 'This char.play "Hearing_3" 'This char.play "Hearing_4" 'This char.play "Pleased" 'This char.play "Sad" 'This char.play "Surprised" 'This char.play "Uncertain" 'This Making Him Look Somewhere The character can look at different angles. char.play "LookDown" 'Looks char.play "LookDownBlink" 'Looks char.play "LookDownReturn" 'Stops char.play "LookUp" 'Looks char.play "LookUpBlink" 'Looks char.play "LookUpReturn" 'Stops char.play "LookRight" 'Looks char.play "LookRighBlink" 'Looks char.play "LookRightReturn" Stops char.play "LookLeft" 'Looks char.play "LookLeftBlink" 'Looks char.play "LookLeftReturn" 'Stops Making Him Do Various The character can do various gestures that char.play "GestureUp" 'Gestures char.play "GestureRight" 'Gestures char.play "GestureLeft" 'Gestures char.play "GestureDown" 'Gestures char.play char.play "GetAttention" 'Gets char.play "Greet" 'Greets char.play char.play "Congratulate_1" char.play "Congratulate_2" char.play "DoMagic1" 'Does char.play "DoMagic2" char.play "StartListening" 'Starts char.play "StoptListening" 'Stops Making him Gesture at a Using the GestureAt property char.GestureAt 300,300 'Character Customizing the Using the Agent1_IdleStart You can place code in the Agent1_IdleStart char.play "Idle1_1" char.play "Idle1_2" char.play "Idle1_3" char.play "Idle1_4" char.play "Idle1_5" char.play "Idle1_6" char.play "Idle2_1" char.play "Idle2_2" char.play "Idle2_3" char.play "Idle3_1" char.play "Idle3_2" Using the Agent1_Complete This tells VB what to with the agent once he char.play "Restpose" Using the Agent1_Click You can place some code in the Agent1_Click char.play "Alert" Using the Agent1_Move You can place some code in the Agent1_Move char.play "Surprised" Using the Agent1_DragStart You can place some code in the char.play "Think" Using the Agent1_DragStop You can place some code in the char.play "Blink" Using the SoundEffectsOn Using this property you can toggle the char.SoundEffectsOn = True Turns char.SoundEffectsOn = False 'Turns Using the IdleOn Using this property you can toggle the char.IdleOn = True 'Sets char.IdleOn = False 'Sets Using the AutoPopupMenu Using this propert you can set the agent's char.AutoPopupMenu = True 'Turns char.AutoPopupMenu = False Turns Examples of Agent Right Click Popup This code is very useful if if Button = Now all you have to do is to add submenus and Agent1_IdleStart When the user does not click 10 'Specify line char.play char.play "read" char.play Goto 10 'Tells VB to You may also want to add the following code Fun Agent Code to Add to Character 'Dive' Code This is some fun code I char.Play "LookDownBlink" 'Looks Character 'Move Around' This is some fun code I char.MoveTo 2000, 300 'Moves Character 'Open Notepad' This code makes the character look like he char.MoveTo 50, 1 'Moves Character 'Grow' Code This code makes the Character grow big! Looks char.Height = "750" 'Sets char.Width = "450" 'Sets Character 'Shrink' Code This code makes the Character shrink! Looks char.Height = "75" 'Sets char.Width = "25" 'Sets Using an Input Box to let This code is very useful because it lets the Message = InputBox("What do you want Peedy to say?") Using a Text Box to let This code is useful to make the character if Text1.text <> " " then End if Frequently Asked How do I know if I have a Just goto Start > Find Hey I'm too lazy to go Yes there is a way.. just Agent1.ShowDefaultCharacterProperties I don't have the file(s). Yes, the Agent Character files are freeware Why don't some functions Well the latest version character files will Sometimes the character Some functions take a long time to finish so Can I use the Ms Agent in my Yes! as far as I know Microsoft is How can I change the In lots of examples I have seen, in order to THE END I've worked for a
MS Agent Control for Absolute Beginners
how to use the MS Agent control. It will show you how to get a character file
associated with MS Agent and then how to use it in different ways. Does not
require any previous knowledge of using the control. While this tutorial shows
you the inns and outs of using the MS Agent control and the various characters
that can be associated with it, it also shows every step in an easy to
understand manner. Although this extensive tutorial covers nearly all the
aspects of using the MS Agent Control, even novice programmers will be able
to understand this tutorial and use the example code in their own
applications.
will see text like this - italic text and green
italic text . The normal italic
text means that the text is code and can be copied and pasted straight into
your application. The green italic
text means that the text is a
comment (you will often see this type of text beside code) that was place to
show you how to do something or to give you an example.
section where you can get some cool code that makes the characters act in
different ways. I have also updated the 'Customizing the Agent Control' by
describing some new properties you can change. I have also made a few minor
adjustments to other areas of the tutorial.
Microsoft Visual Basic 5 or 6. You will also need the Speech Synthesis libraries
from MSDN along with a Microsoft Agent Character File (*.acs file).
control supplied with Microsoft Visual Basic 5 and 6. It can be used in many
other ways but the most popular use is for creating 'Desktop Pets'. At the
moment there are 4 different characters to chose from - Peedy the Parrot, The
Genie, Merlin the Wizard and Robby the monkey. In this tutorial I have used
Peedy the Parrot as an example.
Microsoft Agent application, open Visual Basic and chose standard exe. Then
right click the toolbar and add the the Microsoft Agent Control. You will see a
new Icon (it looks like a secret agent with sunglasses). Then
double click on the icon on the toolbar to place the control on the form. You
can rename this control to whatever you want but in the code I'm going to
call it Agent1.
file
are using the character file so we need add the following code to the general
declarations.
the String char as the Character file
the Anim string which we will use later on (declaring this will make it easy for
us to change the character with ease, later on)
'This code is optional. The code
worked fine without it but we will add it for usability purposes (it sets the
language ID to English)
Character
where his *.acs file is. So we'll use the following code.
set the Anim String to "Peedy" . You can set this to Genie, or Merlin,
or Robby too.
'This is how we tell VB where to find the character's acs
file. VB by default looks in the C:WindowsMsAgentChars
folder for the character file
'Remember we declared the char string earlier? Now we set
char to equal Agent1.Charachters property. Note that the because we used the
Anim string we can now change the character by changing only one line of code.
the Character wont keep displaying it's annoying popup menu every time you right
click him. You can now add your own popup menu (see examples).
Character File (If set to "Peedy" he comes flying out of the
background)
the Character
some cool stuff. Apart from talking he can do various
interesting things. The following code may be pasted into any event in VB (Form_Load,
Command1_Click).
the character on to the screen.
character (take him off the screen).
relatively simple and this works with every character. You
can customize this code for him to say anything. The text appears in a speech
bubble but can also be heard.
Message Here" 'Says "Your
Message Here"
relatively simple and this works with every character. You
can customize this code and make him think of anything. The text appears in a
thought bubble and cannot be heard.
Message Here" ' "Your
message here" appears in a though bubble
Somewhere Else On The Screen
simple and works on every character. You can move him anywhere on the screen be
changing the co ordinates. Please note that screen co ordinates vary from
resolution to resolution. For example on a 640 x 480 resolution monitor 300,500
is off the screen wile on a 800 x 600 monitor the co ordinates are on the
screen.
'This code will move him to the screen co ordinates
300,300
are referring to the screen as x , y (horizontal , vertical).
Rest Pose
the way he was started
'Note - To get out of the rest pose
you will have to use the char.stop function (see below)
He Is Doing
from doing something. This code makes him stop everything and wait.
stops whatever he is doing
Process and Search
prove useful in your applications.
character writes for a while and then stops
character writes until the char.stop function is executed
character reads for a while and then stops
character reads until the char.stop function is executed
character processes for a while and then stops
character processes until the char.stop function is executed
character searches for a while and then stops
character searches until the char.stop function is executed
Expressions
expressions that may be useful in your application.
code makes the character acknowledge something
code makes the character look alert
code makes the character blink
code makes the character look confused
code makes the character decline something
code makes the character look like he doesn't recognize something
code makes the character look like he is listening (left)
code makes the character look like he is listening (right)
code makes the character look like he is listening (both sides)
code makes the character look like he is listening (does not work on peedy)
code makes the character look pleased
code makes the character look sad
code makes the character look surprised
code makes the character look uncertain
Down
and Blinks
looking and returns to restpose
Up
and Blinks
looking and returns to restpose
to the Right
and Blinks
looking and returns to restpose
to the Left
and Blinks
looking and returns to restpose
Gestures
can be quite useful.
Up
Right
Left
Down
"Explain" "Explains
Something
the users attention
the User (by action)
"Announce"
'Congratulates
user
'Congratulates
user
Magic 1 - Can be used with DoMagic2
Listening
Listening
specific location on Screen
you can get the Character to point at a specific screen co ordinate. More useful
than GestureRight and GestureLeft because using this you can point diagonally
too.
points at screen co ordinate 300,300
Agent Control
event to set what the Agent does when He is Idle
event to tell VB what the agent does when he is idle. The
Agent can do the following idle stuff. Please note that some functions may not
work for some characters. You can put the following functions in a loop or just
let them run. Also note that some functions cannot be stopped unless the char.stop
command is used. You may also include any other functions in the
Agent1_IdleStart event.
event to set what the Agent does when He is finished idling
is finished idling. Example -
'This will put the character in his default rest pose
event to Set what happens when the Character is clicked
event to tell VB what to do when the user clicks on the character. You can
place almost any command here. Example -
event to Set what happens when the Character is moved
event to tell VB what to do when the user moves the character. You can
place almost any command here. Example -
event to Set what happens when the user starts to drag the Character
Agent1_DragStart event to tell VB what to do when the user starts to drag the
character. You can place almost any command here. Example -
event to Set what happens when the user stops dragging the Character
Agent1_DragStop event to tell VB what to do when the user stops dragging the
character. You can place almost any command here. Example -
property to switch the Characters sound effects on / off
characters sound effects on an off. Useful if you want the character to stay
silent for a while
sound effects on
sound effects off
property to toggle the Character's idle mode on / off
character's idle mode on an off.
Idle Mode On
Idle Mode Off
property to toggle the default (Agent's) popup menu on and off
popup menu on or off. This menu has only one option (hide) ,so by it is not
really useful. If you want a popup menu for your character see the Agent Right
Click Popup Menu Example (below) on how to create custom popup menus. As you may
have noticed, in the 'Initializing the Character' section I have turned off the
auto popupmenu. Never the less you can use the following code to toggle it on or
off.
Auto PopMenu On
Auto PopMenu Off
How you can use the Agent Control
Menu Example
you only want to have the agent visible on the screen and not the form. Now you
can set the agent to display a popup menu so that you wont have to display the
form. To use this you will need a Form called frmMain and in that form a Menu
Item called mnuMain. mnuMain must have submenus. You can type the following code
into the Agent1_Click Event
vbRightButton then frmMain.popupmenu mnuMain 'This
code will display the popup menu only if the user right click son the age
functions to the mnuMain menu item!
Event Example
on or interact with the Agent for a long time it automatically sets itself to
idle. So you may want to add some functions to make the agent do stuff while the
user is not working with him. You may add the following code to the
Agent1_IdleStart Event -
number so that we can loop back later
"think"
"write"
go to the line number which was specified earlier
to the Agent1_Click Event so that the character will stop doing hid idle part
when the user clicks on him - char.stop
your Applications
Example
sometimes use in applications. It creates a cool effect.
down and blinks
char.Play "LookDownBlink" 'Looks down and blinks
char.Play "LookDownBlink" 'Looks down and blinks
char.Play "LookDownReturn" 'Stops looking down
char.Stop 'Stops what he is doing
char.MoveTo 300, 700 'Moves him to co ordinates 300,700
(off the screen!)
char.Speak "Man It's really dark ..inside your monitor!" 'Speaks
char.MoveTo 300, 50 'Move him to co
ordinates 300,50
char.Speak "Nice to be back!" 'Speaks
Code Example
sometimes use in applications. It looks really funny on Peedy! Note - you may
have to change the screen co ordinates to suite your resolution.
him to co ordinates 2000,300 (off the screen!)
char.MoveTo 300, 300 'Moves to co ordinates 300,300 (lower
middle of screen)
char.Play "confused" 'Looks Confused
char.Speak "Nothing like a little flying to clear the head!" 'Speaks
char.Play "pleased" 'Looks pleased
Code Example
is writing in his notepad while you use your notepad.
character to upper left hand corner of the screen
char.Speak "Let's use notepad!" 'Speaks
char.Play "Writing" 'Character starts writing
Shell "Notepad.exe", vbNormalFocus 'Opens Notepad
with Normal Focus
Example
really cool (you tend to see the pixels though). You can customize the code to
make the character any size you want.
the Characters Height
the Characters Width
Example
really cool (the animations don't look as good though). You can customize the
code to make the character any size you want.
the Characters Height
the Characters Width
the User specify what the Character Says
user decide what the the character says.
'Sets the Message String to equal the input box. Also sets
the input box's heading
char.Speak Message 'Speaks out the text in the Message
String
the User specify what the Character Says
read a whole document. You can load text in to a text box and then tell the
character to read it. The following example requires a text box called Text1.
char.speak text1.text 'Checks to see if the text box is
empty. If it is not empty then it tells the character to speak the text.
Questions
Microsoft Agent Character file(s) on my computer?
> Files or Folders and search for the extension *.acs . If you find any
such files in your C:WindowsMsAgentChars
folder then you are luck. If you have a file called Peedy.acs then this tutorial
will work. Otherwise just specify Anim = "Your Character's Name).
sifting through all that... is there some way I can do it through code?
add this code to a form that has a agent control on it called Agent 1. This code
will show a box which has all the character files installed on your computer.
Look through that and you will know if you have character files or not. Here is
the code
Where can I download them from? Are they freeware?
and can be downloaded from MSDN (Microsoft Developer Network).
(commands) work on some character files?
have more functions (Robby the Monkey is the latest I think), so in order use
all the functions you may need to get a new character file. For example the char.play
"Idle2_3" function does not work on Peedy.
doesn't stop what he is doing for a long time... how can I force him to stop?
you may have to force a stop. Just add the char.Stop or the char.StopAll
function to an event to stop the character. When this function is called the
character will automatically stop doing what he was doing and go to his rest
pose.
applications?
distributing this freely across the internet. You can use the control freely
(for more info go to the MSDN site - msdn.microsft.com ), and you can use any of
the code you see in this tutorial freely!
character file?
change the character file you need to change a lot of code. But if you used my
code you only have to change one line of code. All you have to do is to set the
Anim String to equal the character you want. For example to choose Peedy just
type the following code Anim = "Peedy". Note that you can only
change the character if you have the character installed on your machine.
long time to get this tutorial to you so I would really appreciate some feedback and votes!
You are free to use the example source code in your applications.