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Basic Game Physics Programming

Here's a simple demo of how to program basic physics for a flying object (like a space ship or something). It demonstrates physics for a primary object (the ship) and secondary objects (the bullets), and as always it's simple and well-commented, as well as running at 40 fps or faster. This is basically a revamped version of the Return of the Avenger game engine -also on psc- so download that to see this code actually used in a game.

Original Author: Tanner Helland

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Posted: 2002-06-01
By: ArchiveBot
Viewed: 164 times


Visual Basic 6


Posted: 9/3/2020 3:45:00 PM
Size: 29,818 bytes

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