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Direct3D with DirectX 8.1 Tutorial 2


This is my second DirectX tutorial program. Once more, everything is heavily commented for easy understanding. I tried to explain not just the how but the why of everything. This example program builds on the previous tutorial, and introduces a few new code snippets, such as how to create and use the D3DFont facility for printing text to the screen, toggling to fullscreen mode in DirectX 8.1, and also using a frame control loop instead of a Timer control. I found that this particular application ran as fast as its C++ counterpart in fullscreen mode and in windowed mode. If you have any problems or questions, please contact me. Please vote!

Original Author: Devin Watson

Assumptions

Make sure you have DirectX 8.1 SDK installed first.

About this post

Posted: 2002-06-01
By: ArchiveBot
Viewed: 84 times

Categories

Visual Basic 6

Attachments

Direct3D_w836905152002.zip
Posted: 9/3/2020 3:45:00 PM
Size: 9,051 bytes


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