Unreal Tournament Clone (One More Time!)
First off, I just want to say that I didn't even bother trying to upload the source to PSC since I already know it can't handle a 5MB file. =) However, there is a link to the file below. Alrighty, down to the nitty gritty. This update is jam packed with new goodies. I have revamped almost the whole code for the DirectX 7 version. It uses my own "engine" so to speak. But I'm sure you're asking "DirectX 7 version? There's a different version?" Yep, that's right. There is. I've ported the clone to DirectX 8. Woo hoo! I haven't coded the 3D aspect of it, but I was able to create a DirectX 8 "engine" to do all the 2D stuff. That's right. I said 2D. It took me awhile, but I figured out how to do it. And I didn't use anybody else's code. Cool huh? =) Anyway, you can see from the screen shot that the DirectX 8 version looks a lot different. You wanna know why, right? Well, I couldn't tell you if I wanted too! Because I don't know! For some reason when I ported it to DirectX 8, everything became really dark. Guess I'll have to figure out some Gamma control stuff. Anyhoo, I hope you enjoy it. The links to the files are located below. Enjoy! Oh, and I wouldn't be a true PSCer if I didn't ask you to do this, but, would you guys please vote, or at least leave some comments! They are appreciated ya know. =)
Original Author: Chris Dwinell
You can find the source code on my web site in the "Downloads" section:
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